The authority on videogame art, design and play, Edge is the must-have companion for game industry professionals, aspiring game-makers and super-committed hobbyists. Its mission is to celebrate the best in interactive entertainment today and identify the most important developments of tomorrow, providing the most trusted, in-depth editorial in the business via unparalleled access to the developers and technologies that make videogames the world’s most dynamic form of entertainment.
We can’t try to bury this problem in the desert, too
Edge
Switch craft • Amid industry crises, Nintendo appears to be flourishing. Is the picture as rosy as it seems?
Under siege • Drawing on their own life experiences, the makers of Hollow Home tell a tale of survival in Ukraine
Profile Mike Klubnika • The prolific solo developer of Buckshot Roulette on going from underground to eight million sales
THEATRE OF WAR • Moving from the shadows to the spotlight, ninjas are the stars in this stage-set brawler
Soundbytes • Game commentary in snack-sized mouthfuls
ARCADE WATCH • Keeping an eye on the coin-op gaming scene
THIS MONTH ON EDGE • Some of the other things on our minds when we weren’t doing everything else
Dialogue • Send your views, using ‘Dialogue’ as the subject line, to edge@futurenet.com. Our letter of the month wins an exclusive Edge T-shirt
Trigger Happy • Shoot first, ask questions later
The Outer Limits • Journeys to the farthest reaches of interactive entertainment
HYPE • THE GAMES IN OUR SIGHTS THIS MONTH
The unstoppable Force
METRO 2039 • Deeper, darker and much closer to home
STAR WARS: GALACTIC RACER • Now this is podracing
GUNS OF ESCHATON • A Western shooter aiming for the Soul
WARDOGS • Making a killing
CHRONOSCRIPT: THE ENDLESS END • A Metroidvania that works well on paper
NIGHTHAWKS • It’s a hard life being undead
ROUNDUP
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REDESIGNING VIDEO GAMES • Something is rotten in the state of videogames. Having tried to survive till ’25, as the mantra went, creators have found conditions only getting bleaker. Here, we meet with nine industry experts to ask how we might carve out a brighter future – or, for that matter, any future at all. Where now during the second videogame crash?
Q+A
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LONDON FALLING • When it comes to the crunch, only King Arthur’s knights can save the crumbling UK capital
HAPPY MEDIUMS • The art of turning films, TV and books into videogames, according to developers who’ve taken up the challenge
STRAY CHILDREN • Peeling back the layers of Onion Games’ absurdist RPG
Q&A • Hirofumi Taniguchi & Masanori Adachi
CRITERION • As it turns 30, the British icon battles to keep its identity
PLAY • REVIEWS. PERSPECTIVES. INTERVIEWS. AND SOME NUMBERS
Living by the sword
Resonance: A Plague Tale Legacy
Post Script • Setting the pace
Beast Of Reincarnation
Post Script • So Nier and yet…
Onimusha: Way Of The Sword
Mortal Shell II
Marvel Tokon: Fighting Souls
Halo: Campaign Evolved
The Sinking City 2
No More Room In Hell 2
Mistfall Hunter
Ambrosia Sky
Servant Of The Lake
Hell Let Loose: Vietnam
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Blood Dungeon
Wipeout Pure • How Studio Liverpool’s handheld masterwork of speed and style rebooted an ailing series
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