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Cover image for Retro Gamer

Retro Gamer

No. 290
Magazine

Retro Gamer is the only magazine in the UK that’s fully dedicated to the halcyon days of classic gaming. If you’ve ever fondly blasted away at the Bydo Empire in R-Type, swung Bowser by the tail in Super Mario 64, or navigated all 20 levels of Matthew Smith’s Manic Miner, then this is the magazine for you. Created by a dedicated team of experts, Retro Gamer’s mission is to deliver constantly engaging and passionately written articles that cover a wide range of subjects. We offer our readership in-depth looks at classic games and franchises, behind-the-scenes glimpses of the software houses from yesteryear, and one-on-one exclusive interviews with industry veterans such as Archer Maclean and Hideo Kojima. Stylish, entertaining and beautifully presented, Retro Gamer is the ultimate guide to videogaming’s rich and diverse history.

THE RETROBATES • WHAT’S YOUR FAVOURITE ULTIMATE GAME?

LOADING…

THE BIG RETRO BLOWOUT • Summer ends with a great selection of retro announcements

The Cage

CEX GOING RETRO? • YOUTUBER HINTS AT A NEW DIRECTION FOR CEX

WARREN SPECTOR QUITS • THE LEGENDARY DEVELOPER IS STEPPING AWAY FROM GAMES

RETROTINK-6X REVEALED

GOLDEN AXE RETURNS

The Mouse Trap Problem

Welcome to prime time

Paul Drury • Regular freelancer Paul stops by to discuss his new book

MAY 1980 • Namco casually introduces the first gaming icon

The Perils Of Willy • SHOW ME THE WAY TO GO HOME

THE EVOLUTION OF ULTIMATE PLAY THE GAME • FOUNDED BY A TEAM OF COIN-OP DEVELOPERS, ULTIMATE MADE GROUND-BREAKING COMPUTER GAMES WITH ARCADE SENSIBILITIES. A HOST OF CREATORS BEHIND ULTIMATE ORIGINALS, CONVERSIONS AND SEQUELS EXPLAIN HOW THE STUDIO’S OUTPUT EVOLVED AND LIVES ON AT RARE

INTERVIEWEES

STAGES OF EVOLUTION: 16K SPLENDOUR • THE COIN-OP CONCEPTS THAT LAUNCHED ULTIMATE

STAGES OF EVOLUTION: IDEAL ISOMETRIC • THE ULTIMATE GAMES THAT PIONEERED 3D WORLDS

STAGES OF EVOLUTION: LAST HURRAHS • THE FINAL FOUR RELEASES ON THE ULTIMATE LABEL

STAGES OF EVOLUTION: COOL COLLECTIONS • NOTABLE COMPILATIONS OF ULTIMATE GAMES

STAGES OF EVOLUTION: ULTIMATE RARITIES • GAMES FROM RARE WITH TIES TO ULTIMATE – PART 1

STAGES OF EVOLUTION: MORE ULTIMATE RARITIES • GAMES FROM RARE WITH TIES TO ULTIMATE – PART 2

SUBSCRIBE TODAY AND ENJOY GREAT SAVINGS!

THE MAKING OF KNOT IN 3D • SNAKE HAD BEEN A STALWART OF COMPUTER GAMING SINCE THE SEVENTIES, BUT WE WONDER WHAT IT MIGHT LOOK LIKE IN 3D? PROGRAMMER AND DESIGNER MALCOLM EVANS TELLS US TO GET KNOTTED

ZX81 > ZX SPECTRUM? • MALCOLM ON WHY THE SPECTRUM WAS NOT A STEP UP IN EVERY ASPECT

FURTHER ADVENTURES IN THE THIRD DIMENSION • FOUR MORE OF MALCOLM’S 3D TITLES

Super Mario Bros 3 • FITTING IN WITH MARIO

THE CONSOLE PIONEERS • WHEN SEGA AND NINTENDO FIRST ARRIVED, EUROPEAN PUBLISHERS RAISED ON 8-BIT AND 16-BIT COMPUTERS FACED THE DAUNTING LEAP TO CARTRIDGES DURING THE MID-NINETIES. NO EASY TASK! WE SPEAK WITH INDUSTRY VETERANS ABOUT THEIR MEMORIES AND HARD-EARNED LESSONS FROM THAT TRANSITIONAL PERIOD

THE INNOVATORS

THE BIG HITTERS • THE PUBLISHERS THAT SUCCESSFULLY JUMPED FROM HOME COMPUTERS TO CONSOLES

TURNING JAPANESE • THE EVOLUTION FROM HOME COMPUTER TO CONSOLE

WEIRD DEVELOPER GUIDELINES • THE CHALLENGES DEVELOPERS FACED IN THE CONSOLE MARKET

SINCLAIR USER #121 • COVERTAPES WERE ABOUT SELLING MAGAZINES, AND LIBERTIES WERE SOMETIMES TAKEN, WITH PROMISES MADE ON THE COVER NOT ALWAYS REFLECTED BY THE SOFTWARE. ON ONE OCCASION HOWEVER, READERS LURED IN BY A LIMITED ROBOCOP 3 DEMO HAD PLENTY OF CONSOLATION ELSEWHERE ON THE TAPE

Covermount HIGHLIGHTS • THE BEST OF THE REST

THE RETRO GAMER GUIDE...

Formats

  • OverDrive Magazine

Languages

  • English