Retro Gamer is the only magazine in the UK that’s fully dedicated to the halcyon days of classic gaming. If you’ve ever fondly blasted away at the Bydo Empire in R-Type, swung Bowser by the tail in Super Mario 64, or navigated all 20 levels of Matthew Smith’s Manic Miner, then this is the magazine for you. Created by a dedicated team of experts, Retro Gamer’s mission is to deliver constantly engaging and passionately written articles that cover a wide range of subjects. We offer our readership in-depth looks at classic games and franchises, behind-the-scenes glimpses of the software houses from yesteryear, and one-on-one exclusive interviews with industry veterans such as Archer Maclean and Hideo Kojima. Stylish, entertaining and beautifully presented, Retro Gamer is the ultimate guide to videogaming’s rich and diverse history.
THE RETROBATES • WHAT’S YOUR FAVOURITE ULTIMATE GAME?
LOADING…
THE BIG RETRO BLOWOUT • Summer ends with a great selection of retro announcements
The Cage
CEX GOING RETRO? • YOUTUBER HINTS AT A NEW DIRECTION FOR CEX
WARREN SPECTOR QUITS • THE LEGENDARY DEVELOPER IS STEPPING AWAY FROM GAMES
RETROTINK-6X REVEALED
GOLDEN AXE RETURNS
The Mouse Trap Problem
Welcome to prime time
Paul Drury • Regular freelancer Paul stops by to discuss his new book
MAY 1980 • Namco casually introduces the first gaming icon
The Perils Of Willy • SHOW ME THE WAY TO GO HOME
THE EVOLUTION OF ULTIMATE PLAY THE GAME • FOUNDED BY A TEAM OF COIN-OP DEVELOPERS, ULTIMATE MADE GROUND-BREAKING COMPUTER GAMES WITH ARCADE SENSIBILITIES. A HOST OF CREATORS BEHIND ULTIMATE ORIGINALS, CONVERSIONS AND SEQUELS EXPLAIN HOW THE STUDIO’S OUTPUT EVOLVED AND LIVES ON AT RARE
INTERVIEWEES
STAGES OF EVOLUTION: 16K SPLENDOUR • THE COIN-OP CONCEPTS THAT LAUNCHED ULTIMATE
STAGES OF EVOLUTION: IDEAL ISOMETRIC • THE ULTIMATE GAMES THAT PIONEERED 3D WORLDS
STAGES OF EVOLUTION: LAST HURRAHS • THE FINAL FOUR RELEASES ON THE ULTIMATE LABEL
STAGES OF EVOLUTION: COOL COLLECTIONS • NOTABLE COMPILATIONS OF ULTIMATE GAMES
STAGES OF EVOLUTION: ULTIMATE RARITIES • GAMES FROM RARE WITH TIES TO ULTIMATE – PART 1
STAGES OF EVOLUTION: MORE ULTIMATE RARITIES • GAMES FROM RARE WITH TIES TO ULTIMATE – PART 2
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THE MAKING OF KNOT IN 3D • SNAKE HAD BEEN A STALWART OF COMPUTER GAMING SINCE THE SEVENTIES, BUT WE WONDER WHAT IT MIGHT LOOK LIKE IN 3D? PROGRAMMER AND DESIGNER MALCOLM EVANS TELLS US TO GET KNOTTED
ZX81 > ZX SPECTRUM? • MALCOLM ON WHY THE SPECTRUM WAS NOT A STEP UP IN EVERY ASPECT
FURTHER ADVENTURES IN THE THIRD DIMENSION • FOUR MORE OF MALCOLM’S 3D TITLES
Super Mario Bros 3 • FITTING IN WITH MARIO
THE CONSOLE PIONEERS • WHEN SEGA AND NINTENDO FIRST ARRIVED, EUROPEAN PUBLISHERS RAISED ON 8-BIT AND 16-BIT COMPUTERS FACED THE DAUNTING LEAP TO CARTRIDGES DURING THE MID-NINETIES. NO EASY TASK! WE SPEAK WITH INDUSTRY VETERANS ABOUT THEIR MEMORIES AND HARD-EARNED LESSONS FROM THAT TRANSITIONAL PERIOD
THE INNOVATORS
THE BIG HITTERS • THE PUBLISHERS THAT SUCCESSFULLY JUMPED FROM HOME COMPUTERS TO CONSOLES
TURNING JAPANESE • THE EVOLUTION FROM HOME COMPUTER TO CONSOLE
WEIRD DEVELOPER GUIDELINES • THE CHALLENGES DEVELOPERS FACED IN THE CONSOLE MARKET
SINCLAIR USER #121 • COVERTAPES WERE ABOUT SELLING MAGAZINES, AND LIBERTIES WERE SOMETIMES TAKEN, WITH PROMISES MADE ON THE COVER NOT ALWAYS REFLECTED BY THE SOFTWARE. ON ONE OCCASION HOWEVER, READERS LURED IN BY A LIMITED ROBOCOP 3 DEMO HAD PLENTY OF CONSOLATION ELSEWHERE ON THE TAPE
Covermount HIGHLIGHTS • THE BEST OF THE REST
THE RETRO GAMER GUIDE...