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Cover image for Edge

Edge

Dec 01 2026
Magazine

The authority on videogame art, design and play, Edge is the must-have companion for game industry professionals, aspiring game-makers and super-committed hobbyists. Its mission is to celebrate the best in interactive entertainment today and identify the most important developments of tomorrow, providing the most trusted, in-depth editorial in the business via unparalleled access to the developers and technologies that make videogames the world’s most dynamic form of entertainment.

The kind of magic that only videogames can provide

Edge

Reframing the narrative • As Steam Frame arrives, Valve’s suite of new hardware is complete. How does it stack up?

Burning down the house • Rising from ZA/UM, Summer Eternal unveils a new approach to making and marketing games

Profile Frank Klepacki • After more than 30 years, the man synonymous with the sound of realtime strategy reflects on the genre

RELATIVELY UNUSUAL • Everything is a matter of perspective in Studio Reset’s neo-noir detective game

Soundbytes • Game commentary in snack-sized mouthfuls

ARCADE WATCH • Keeping an eye on the coin-op gaming scene

THIS MONTH ON EDGE • Some of the other things on our minds when we weren’t doing everything else

DISPATCHES DECEMBER

Trigger Happy • Shoot first, ask questions later

The Outer Limits • Journeys to the farthest reaches of interactive entertainment

HYPE • THE GAMES IN OUR SIGHTS THIS MONTH

Ladies first?

TOMB RAIDER: LEGACY OF ATLANTIS • Can Lara’s latest new beginning find the right balance?

FABLE • Making light of the hero’s journey

THE DUSKBLOODS • FromSoftware’s labs finally uncover their latest multiplayer experiment

WARLOCK: DUNGEONS & DRAGONS • Every little thing she does is magic

SHOWA AMERICAN STORY • Swords, and cultures, clash as the US turns Japanese

1001 THREADS OF MIZAN • From mythical tales to thrilling Arabian flights

ROUNDUP

SUBSCRIBE TODAY • FROM ONLY £29.99

END GAME • With two maximalist instalments behind it, the finale of gaming’s biggest remake is expanding further still

Q+A

KINGS OF THE HILL • From a disastrous debut to a dream remake and beyond: how Bloober Team made it to the head of the horror pyramid

COLLECTED WORKS MARTIN EDMONDSON • How childhood memories of banger racing and car-chase movies inspired some of gaming’s greatest driving

DEATH HOWL • From food-based prototype to Stone Age terror: how a small team built a Soulslike by accident

SFB GAMES • From Super Flash Bros to working with Nintendo: the benefits of never staying put

PLAY • REVIEWS. PERSPECTIVES. INTERVIEWS. AND SOME NUMBERS

Pick your battle

Control Resonant

Post Script • Maze in Manhattan

The Blood Of Dawnwalker

Post Script • Courting Brencis

FOR PEOPLE WHO RETRO GAMES • BUY YOUR ISSUE TODAY

Marvel’s Wolverine

Silent Hill: Townfall

Fire Emblem: Fortune’s Weave

Orbitals

Valheim

Star Wars: Zero Company

Toem 2

Moonlighter 2: The Endless Vault

Tiny Flock

Wheelmates

Metal Gear Solid 4: Guns Of The Patriots • Further games would follow, but the 2008 monolith still feels like the most fitting finale

Sin: Reloaded • A progress report on the games we just can’t quit

#430 • October 29

Formats

  • OverDrive Magazine

Languages

  • English