The authority on videogame art, design and play, Edge is the must-have companion for game industry professionals, aspiring game-makers and super-committed hobbyists. Its mission is to celebrate the best in interactive entertainment today and identify the most important developments of tomorrow, providing the most trusted, in-depth editorial in the business via unparalleled access to the developers and technologies that make videogames the world’s most dynamic form of entertainment.
The kind of magic that only videogames can provide
Edge
Reframing the narrative • As Steam Frame arrives, Valve’s suite of new hardware is complete. How does it stack up?
Burning down the house • Rising from ZA/UM, Summer Eternal unveils a new approach to making and marketing games
Profile Frank Klepacki • After more than 30 years, the man synonymous with the sound of realtime strategy reflects on the genre
RELATIVELY UNUSUAL • Everything is a matter of perspective in Studio Reset’s neo-noir detective game
Soundbytes • Game commentary in snack-sized mouthfuls
ARCADE WATCH • Keeping an eye on the coin-op gaming scene
THIS MONTH ON EDGE • Some of the other things on our minds when we weren’t doing everything else
DISPATCHES DECEMBER
Trigger Happy • Shoot first, ask questions later
The Outer Limits • Journeys to the farthest reaches of interactive entertainment
HYPE • THE GAMES IN OUR SIGHTS THIS MONTH
Ladies first?
TOMB RAIDER: LEGACY OF ATLANTIS • Can Lara’s latest new beginning find the right balance?
FABLE • Making light of the hero’s journey
THE DUSKBLOODS • FromSoftware’s labs finally uncover their latest multiplayer experiment
WARLOCK: DUNGEONS & DRAGONS • Every little thing she does is magic
SHOWA AMERICAN STORY • Swords, and cultures, clash as the US turns Japanese
1001 THREADS OF MIZAN • From mythical tales to thrilling Arabian flights
ROUNDUP
SUBSCRIBE TODAY • FROM ONLY £29.99
END GAME • With two maximalist instalments behind it, the finale of gaming’s biggest remake is expanding further still
Q+A
KINGS OF THE HILL • From a disastrous debut to a dream remake and beyond: how Bloober Team made it to the head of the horror pyramid
COLLECTED WORKS MARTIN EDMONDSON • How childhood memories of banger racing and car-chase movies inspired some of gaming’s greatest driving
DEATH HOWL • From food-based prototype to Stone Age terror: how a small team built a Soulslike by accident
SFB GAMES • From Super Flash Bros to working with Nintendo: the benefits of never staying put
PLAY • REVIEWS. PERSPECTIVES. INTERVIEWS. AND SOME NUMBERS
Pick your battle
Control Resonant
Post Script • Maze in Manhattan
The Blood Of Dawnwalker
Post Script • Courting Brencis
FOR PEOPLE WHO RETRO GAMES • BUY YOUR ISSUE TODAY
Marvel’s Wolverine
Silent Hill: Townfall
Fire Emblem: Fortune’s Weave
Orbitals
Valheim
Star Wars: Zero Company
Toem 2
Moonlighter 2: The Endless Vault
Tiny Flock
Wheelmates
Metal Gear Solid 4: Guns Of The Patriots • Further games would follow, but the 2008 monolith still feels like the most fitting finale
Sin: Reloaded • A progress report on the games we just can’t quit
#430 • October 29